Oculus SDK #3: Shaders!

December 29, 2014

So, after a bunch of reading and playing, I finally got the Oculus boilerplate I’ve been working on to use extremely simple shaders instead of the OpenGL code left over from before shaders where a thing.

I’m starting to realize how far I have to go to get anything really awesome built in VR using nothing but the SDK and OpenGL. I’m getting closer, but even getting the basic shaders and object loaders into place is going to be one hell of a long journey.

I’ve spent really less than a week on and off on this project though and so far I feel as though I’ve gotten a handle on a LOT of technologies I just didn’t have any understanding of before.

In any case, I’ll probably be moving a lot of this work back into my “boiler plate” so that it’s set up to use shaders as well. Until then, I’ll be working in this repo: https://github.com/JamesHagerman/OculusEdit

Just the basic triangle using shaders… The cube is still using the old opengl code.:

Just the basic triangle using shaders... The cube is still using the old opengl code.


James Hagerman

Written by James Hagerman

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