For Burning Man this year, I rewrote a bunch of code for a friends art car. I’ve finally added a readme and a few more features to the code, and I think it’s probably some of the most “complete” code I’ve written in Processing to date.
It uses a few different libraries to get everything working and just tonight I was able to implement multiple Kinect support as a class that includes flob tracking to clean up the incoming depth data.
Honestly, I’m pretty proud of it: TCL Lighting Rig
The next step is to get it to control lights on an XMas tree…
